"This course is about praxis1; it gives SDM Fellows a systematic approach and the practical skills needed for the application of their rich and deep learning and frameworks about systems, architecture, technology and strategy to real-world leadership and management challenges. It runs during the Summer session as a complement to and preparation for the SL&M Lab course in the Fall session, in which project teams work with the top management team of a high-tech business on a relevant real-world systems, leadership and management challenge.
This course provides a systematic approach and a a set of powerful analytical tools for the effective strategic management of high-tech and systems business. The objective of the program is to enable would-be managers in high-tech or systems businesses to better:
• anticipate the future and navigate its implications
• innovate and differentiate their offers, creating new value
• build competences and capabilities, and thereby capture value
• make smart decisions, fast and accelerate execution
Most sessions will involve a mix of case studies, class discussion and in particular guest speakers who have directly relevant experience; one of the later sessions is a computer-based simulation exercise in which participants play the role of the top management team of a high-tech business.
A central element of the course is a project carried out in teams of three to five people that involves an analysis of the strategic challenges currently facing the top management team of a major high-tech or systems business, and recommendations for the strategy that the business should pursue."
The final project of the summer SLaM Praxis
(August 9, 2010):
"The Great Game's scope is the complete digital ecosystem, although the primary focus will be where all of the major players meet, in smartphones, consumer electronics, digital media and the connected home.
http://en.wikipedia.org/wiki/The_Great_Game
http://www.tbray.org/ongoing/When/201x/2010/07/30/Mobile-Market-Share
The scope explicitly includes:
- mobile OS platform battles
- connected home: Apple TV, Google TV and so on
- gaming
- media
- cloud services
'The Great Game' will have four rounds:
- 2010
- 2011
- 2012
- 2013-2015
Each round begins with each team announcing its intended strategic moves for the round, covering issues such as product portfolio, scope of activities, intended partnerships and so on. This can include real options, that are triggered by other players or by market developments."
Additional information and readings on technology strategy can be found at MIT Open Courseware:
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